Honours Bachelor of Digital Experience Design Program (G301)
Program Description
Program Overview
This program is eligible for an entrance scholarship.
Embark on a transformative journey with our Honours Bachelor of Digital Experience Design, a four-year degree program that equips you with the skills to create human-centred, socially conscious and economically viable digital solutions. This program covers diverse fields, including service design, user experience design, experiential and interactive design, and artificial intelligence. You'll gain hands-on experience through a co-op and engage with cutting-edge technologies in state-of-the-art facilities on campus. Graduates are prepared to lead in various sectors, ready to tackle future challenges and pursue advanced studies. Join us and shape the future of digital experiences.
Full Description
The Honours Bachelor of Digital Experience Design is a comprehensive four-year degree program that immerses you in the multifaceted world of digital experience design, including systems and service design, UX/UI design and interaction design. You'll explore human behaviour, human-computer interaction and usability studies while developing skills in artificial intelligence, applied research, business and digital technologies. Foundational courses build your analytical, technical and business acumen, while upper-year courses and capstone projects focus on collaborative work in digital interfaces, applications and interactive environments.
Graduates are prepared to lead interdisciplinary teams across diverse fields like security, transportation, education and manufacturing, and are well-equipped for advanced studies. Join us to shape the future of digital experiences and make a lasting impact.
Your Field Education Options
Students must complete a 420-hour paid co-op work term in the spring/summer period between the third and fourth year.
Students have the opportunity to complete this co-op domestically and/or internationally as opportunities arise. The majority of co-op work terms are completed in the Greater Toronto Area, where the design sector is robust and the majority of interaction jobs are located.
The School of Design Field Placement team works with many notable training partners, including agencies such as Publicis, K9 Strategy + Design, Trevor/Peter and Relish Interactive; larger, well-known brands such as Nelvana (Corus Entertainment), Rogers Media, Mozilla, Crayola and PUR Gum; and a variety of industry-relevant arts and design institutions, including the Toronto International Film Festival (TIFF), the Association of Registered Graphic Designers (RGD) and Applied Arts.
The work term allows students to apply the skills, abilities and knowledge they've acquired in the program in a workplace environment or through an appropriate interaction design research project or initiative. Students gain valuable experience and the opportunity to reflect on the application of previous learning. A faculty member evaluates the student based on feedback provided by the employer.
Students will develop a digital portfolio demonstrating artifacts completed during the co-op work term.
Learn more about Experiential Learning at the School of Design including how to apply, important dates, workflow and PLAR eligibility.
General Computer Requirements
- Base model MacBook pro is recommended
- 16 gig of RAM
- 1Tb of hard drive space is recommended
Career & Postgraduate Study Opportunities
Industry
Digital Experience Design
Digital Experience Design embeds and influences human experience through novel and interactive forms of digital technology, combining hardware, software and design. The term “experience” refers to the multifaceted interaction between humans and technology that respects the contextual and situational features of each. The future of digital design lies in understanding this interaction.
Digital Experience Design is gaining currency in the field of research and practice. IDEO, a prominent global design consultancy, lists “Digital Experiences” as one of their core areas of expertise. IDEO sees “Digital Experiences” as those in which there are no boundaries among platforms. They use hardware, software, web and mobile elements, and interactive media to develop effective means for people to share, create and communicate. Thus, Digital Experience Design is a dynamic field, continually adapting to new technologies and interfaces, such as smart devices, sensors, adaptive architectures, mixed realities (AR/VR), immersive environments, multiscreen and multisensorial displays. Digital experience design is revolutionizing how organizations serve customers and how we interact with each other and the world around us.
Interactive Digital Media (IDM)
The Canadian Interactive Alliance defines interactive digital media companies as creators of “digital content and environments that provide users with a rich interactive experience – either with content itself or with other users – for the purposes of entertainment, information, or education, or that provides services that directly enable these products/services” (2012 Canadian Interactive Industry Profile). IDM in Canada is a growing industry that is quickly changing, driven by shifts in consumer behaviour and technology. The comprehensive IDM sector includes companies that produce interactive content as well as firms that provide various types of products or services to enable the production of interactive content. These are sometimes called “core” and “peripheral” IDM. Core IDM content includes but is not limited to video and mobile games, cross-platform entertainment, web series, e-learning and training products (Interactive Digital Media, OMDC).
The Greater Toronto Area (GTA) leads North America in offering a diverse, talented pool of interactive digital media workers. The GTA has 15,000 technology companies employing more than 168,000 people, making Toronto Canada’s largest technology hub and the third-largest North American centre for technology firms, in addition to being the third-largest centre for design on the continent.
Educational Pathways
Graduates of the Honours Bachelor of Digital Experience Design program may qualify to pursue further graduate studies in relevant program areas. Students should contact universities directly to explore graduate school opportunities.
Potential graduate study and research areas include design, interaction design, digital/interactive media, digital experience, human-computer interaction, systems design, e-health, e-learning, game design, interactive arts and critical practice.
If you are a George Brown College student who has completed the second or third year of the Interaction Design and Development Advanced Diploma (G113) with a grade point average of 3.2 (75 percent) or higher, you may be eligible to enter a degree completion pathway to this program.
For more information, contact digitalexperience@georgebrown.ca, or call 416-415-5000, ext. 3129
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Ministry Consent
George Brown has been granted consent by the Ministry of Colleges and Universities to offer this applied degree. In conformity with the Minister’s criteria and requirements, George Brown will apply for the renewal of the consent for this program 12 months prior to the expiration of the consent. George Brown will ensure that all students admitted to this program will have the opportunity to complete the program within a reasonable time frame.
Courses
Required Courses
Semester 1
Code | Course Name |
---|---|
BDES 1000 | Design Tools 1: Digital Visualization in 2D Environments |
BDES 1001 | Digital Systems and Software |
BDES 1002 | Drawing 1: Introduction to Observational Drawing |
BDES 1003 | Introduction to Digital Experience Design |
BDES 1004 | Communicating for Design |
Semester 2
Code | Course Name |
---|---|
BDES 1200 | Design Thinking |
BDES 1201 | Design Culture and Theory |
BDES 1202 | Drawing 2: Drawing Techniques in Digital Environments |
BDES 1203 | Introduction to Human Computer Interaction |
Select One Lower Liberal Studies Elective |
Semester 3
Code | Course Name |
---|---|
BDES 2300 | Design Tools 2: Digital Visualization in 3D Environments |
BDES 2301 | Human Centered Design Lab |
BDES 2302 | Computing 1: Introduction to Interface Development |
BDES 2303 | Research in Digital Experience 1 |
Select One Lower Liberal Studies Elective |
Semester 4
Code | Course Name |
---|---|
BDES 2400 | Design Tools 3: Integrated Digital Visualization Studio |
BDES 2401 | Real World Project Lab |
BDES 2402 | Computing 2: Interaction and Responsive |
BDES 2403 | Research in Digital Experience 2 |
Select One Lower Liberal Studies Elective |
Semester 5
Code | Course Name |
---|---|
BDES 3500 | Computing 3: Data Integration and Development |
BDES 3503 | Advanced Human Computer Interaction Methods |
BDES 3505 | Professional Practice in Digital Experience Design |
BDES 3510 | Special Topic 1: Augmented Reality |
Select One Lower Liberal Studies Elective |
Semester 6
Code | Course Name |
---|---|
BDES 3502 | Entrepreneurship for Digital Design |
BDES 3600 | Design Jam |
BDES 3601 | Digital Media Studies |
BDES 3603 | Transmedia (Cross-Channel) |
Select One Upper Liberal Studies Elective |
Between semesters 6 and 7 in the spring/summer
Code | Course Name |
---|---|
GCOP 1001 | Work-Integrated Learning Co-op |
Semester 7
Code | Course Name |
---|---|
BDES 4701 | Major Project 1: Research and Conceptualization |
BDES4 702 | Trends in Digital Experience Design |
BDES 4704 | Special Topic 2: MUSH sector |
Select One Upper Liberal Studies Elective |
Semester 8
Code | Course Name |
---|---|
BDES 4800 | Commercialization |
BDES 4801 | Major Project 2: Development and Production |
BDES 4804 | Special Topic 3: Internet of Things |
Select One Upper Liberal Studies Elective |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Integrate digital experience design theories and methodologies to solve real-life problems and address societal issues.
- Explain the relationships between digital interactive experiences and products and other fields of practice and study.
- Provide human-centred and research-based solutions and design opportunities across sectors.
- Determine the usability of interactive systems to optimize the performance of a product or service.
- Incorporate key theoretical concepts of design to inform the planning, production and critique of interactive digital experiences.
- Develop applications based on trends in digital experience design.
- Incorporate relevant technological systems in the process of developing digital experiences.
- Use human-centred design principles to develop and test digital products, systems and services to enhance the aesthetic and functional experience.
- Select the appropriate tools that allow for designing, building, visualizing and programming digital interactive experiences.
- Create interactive products, systems and services using appropriate technologies, materials and manufacturing methods.
- Collaborate with and lead interdisciplinary design teams and stakeholders in the process of designing a product or service.
- Manage a design project by applying business, legal and ethical principles.
- Conceive of economically viable projects with accompanying business models.
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2024. Fees are subject to change for programs starting in Fall 2025 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2025. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
† Fees for this program do not include the $500 cost of the co-op work term.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- six (6) grade 12 university (U) or University/College (M) courses or equivalent with a combined average of 60 per cent or above (including English, math)
- English, grade 12 (U) with a grade or 65 per cent or higher
- Mathematics, grade 11 (U) or (M) or Grade 12 (U) with a grade of 60 per cent or higher
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
or
**Mature Student Status (19 years of age or older and no OSSD)
- English, grade 12 (U) with a grade of 65 per cent or higher
- Mathematics, grade 11 (U) or (M) or grade 12 (U) with a grade of 60 per cent or higher
- Overall average of 65 per cent or higher in the two required courses
- post-secondary credits may be considered (certain credits only)
**There is no mature student testing in the required credits for degree programs. Mature applicants must have the English and Math credits required. Additional information on where and how to upgrade can be found on the English and Math upgrading pages.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
Special Requirements
* All academic transcripts for mature applicants, including high school, are required for submission to be considered to this degree program.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown College Online Application System.
Contact Us
Participate in an online information session or visit in person. Register for an information session or open house here.
School of Design
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
For more information about the program, you may also contact the Program Co-ordinator, Nastaran Dadashi: nastaran.dadashi@georgebrown.ca
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 or long distance 1-800-265-2002.
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour.
Honours Bachelor of Digital Experience Design Program (G301)
Program Description
Program Overview
This program is eligible for an entrance scholarship.
The Honours Bachelor of Digital Experience Design four-year degree program will give you the skills to tackle challenges by crafting human-centred, socially conscious, economically viable digital solutions. If you want to be a designer who shapes meaningful digital experiences for a variety of users, this program is for you.
Full Description
The Honours Bachelor of Digital Experience Design four-year degree program will give you a comprehensive understanding of digital experience design, which includes related fields like service design, user experience design, and interaction design. This exciting specialty involves understanding human behaviour and human computer interaction, conducting research and usability studies, managing projects and working in teams, applying business skills, working with existing and emerging digital technologies, prototyping new ideas, and anticipating future trends.
In this program, you'll learn to analyze and adapt to the ever-changing conditions of technology and culture. Foundational courses will build your analytical, technical, and business skills. In upper-year courses and capstone projects, you'll collaborate on digital interfaces and applications, as well as interactive environments and objects.
This design degree curriculum focuses on three areas of learning based on the digital experience design process:
- Think: design thinking, theory, culture, and research
- Make: designing, building, and testing digital experiences
- Ship: entrepreneurship and the commercialization of digital products
Interactive Digital Media is a growing industry that is quickly changing, driven by shifts in consumer behaviour and technology. As a graduate of this program, you'll be ready to contribute to and eventually lead interdisciplinary teams to solve problems across a variety of fields like security, transportation, education, and manufacturing. And if you want to continue your studies, you'll be prepared to pursue graduate programs in a wide range of academic disciplines.
Why study Digital Experience Design at George Brown College?
Our School of Design has an established reputation for design education that focuses imagination, hones critical thinking skills and engages with the latest technologies. Using their professional experience and advanced education, our faculty provide course content that is always evolving and reflective of industry and academic trends.
The School of Design is in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Our facilities and computer labs include the latest hardware and software and are complemented by the Digital Media and Gaming Incubator and Digifest, an annual festival that brings together industry, academics, and the public to think about how digital tools and technology will shape our lives and our future.
A curriculum that reflects changing industry demands
We created the Honours Bachelor of Digital Experience Design in consultation with industry, faculty, alumni, and students. We'll prepare you with the specialized skills training, knowledge, and hands-on experience you need to meet current and future job market demands, as well as for graduate studies. Learn more about what industry is looking for in graduates in this field and how the curriculum builds those skills.
Applied research: The Innovation Exchange and the Design Centre for the Smart Economy
The future School of Design building will include the Innovation Exchange and Design Centre for the Smart Economy, a research hub where students and businesses will team up and bring new ideas to market. Find out more about research and innovation at the School of Design and how it benefits our students.
Apply to the Honours Bachelor of Digital Experience Design bridging program
Students currently in year two or three of George Brown’s existing three-year Interaction Design advanced diploma program may be eligible for advanced entry into the Honours Bachelor of Digital Experience Design program.
Following the Winter Semester (January–April), students who have successfully completed the second year of Interaction Design and Development (G113) with a GPA of 3.2 (75 per cent) or higher will be eligible to complete a fall bridge program. Upon successful completion of the bridge, students will enter into semester 5 of the degree program.
Your Field Education Options
Students must complete a 420-hour paid co-op work term in the spring/summer period between the third and fourth year.
Students have the opportunity to complete this co-op domestically and/or internationally, as opportunities arise. The majority of co-op work terms are completed in the Greater Toronto Area, where the design sector is robust and the majority of interaction jobs are located.
The School of Design Field Placement team works with many notable training partners, including agencies such as Publicis, K9 Strategy + Design, Trevor/Peter and Relish Interactive; larger, well-known brands such as Nelvana (Corus Entertainment), Rogers Media, Mozilla, Crayola and PUR Gum; and a variety of industry-relevant arts and design institutions, including the Toronto International Film Festival (TIFF), the Association of Registered Graphic Designers (RGD) and Applied Arts.
The work term allows students to apply the skills, abilities and knowledge they've acquired in the program in a workplace environment or through an appropriate interaction design research project or initiative. Students gain valuable experience and the opportunity to reflect on the application of previous learning. A faculty member evaluates the student based on feedback provided by the employer.
Students will develop a digital portfolio demonstrating artifacts completed during the co-op work term.
Learn more about Experiential Learning at the School of Design including how to apply, important dates, workflow, and PLAR eligibility.
General Computer Requirements
- Base model MacBook pro is recommended
- 16 gig of RAM
- 1Tb of hard drive space is recommended
Career & Postgraduate Study Opportunities
Industry
Digital Experience Design
Digital Experience Design embeds and influences human experience through novel and interactive forms of digital technology, combining hardware, software and design. The term “experience” refers to the multifaceted interaction between humans and technology that respects the contextual and situational features of each. The future of digital design lies in understanding this interaction.
Digital Experience Design is gaining currency in the field of research and practice. IDEO, a prominent global design consultancy, lists “Digital Experiences” as one of their core areas of expertise. IDEO sees “Digital Experiences” as those in which there are no boundaries among platforms. They use hardware, software, web and mobile elements, and interactive media to develop effective means for people to share, create and communicate. Thus, Digital Experience Design is a dynamic field, continually adapting to new technologies and interfaces, such as smart devices, sensors, adaptive architectures, mixed realities (AR/VR), immersive environments, multiscreen and multisensorial displays. Digital experience design is revolutionizing how organizations serve customers and how we interact with each other and the world around us.
Interactive Digital Media (IDM)
The Canadian Interactive Alliance defines interactive digital media companies as creators of “digital content and environments that provide users with a rich interactive experience – either with content itself or with other users – for the purposes of entertainment, information, or education, or that provides services that directly enable these products/services” (2012 Canadian Interactive Industry Profile). IDM in Canada is a growing industry that is quickly changing, driven by shifts in consumer behaviour and technology. The comprehensive IDM sector includes companies that produce interactive content as well as firms that provide various types of products or services to enable the production of interactive content. These are sometimes called “core” and “peripheral” IDM. Core IDM content includes but is not limited to video and mobile games, cross-platform entertainment, web series, e-learning and training products (Interactive Digital Media, OMDC).
The Greater Toronto Area (GTA) leads North America in offering a diverse, talented pool of interactive digital media workers. The GTA has 15,000 technology companies employing more than 168,000 people, making Toronto Canada’s largest technology hub and the third-largest North American centre for technology firms, in addition to being the third-largest centre for design on the continent.
Educational Pathways
Graduates of the Honours Bachelor of Digital Experience Design program may qualify to pursue further graduate studies in relevant program areas. Students should contact universities directly to explore graduate school opportunities.
Examples of potential graduate study and research areas include: design, interaction design, digital/interactive media, digital experience, human computer interaction, systems design, e-health, e-learning, game design, interactive arts and critical practice.
If you are a George Brown College student who has completed the second or third year of the Interaction Design and Development Advanced Diploma (G113) with a grade point average of 3.2 (75 per cent) or higher, you may be eligible to enter a degree completion pathway to this program.
For more information, contact digitalexperience@georgebrown.ca, or call 416-415-5000, ext. 3129
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Ministry Consent
George Brown has been granted consent by the Ministry of Colleges and Universities to offer this applied degree. In conformity with the Minister’s criteria and requirements, George Brown will apply for the renewal of the consent for this program 12 months prior to the expiration of the consent. George Brown will ensure that all students admitted to this program will have the opportunity to complete the program within a reasonable time frame.
Courses
Required Courses
SEMESTER 1
Code | Course Name | Prerequisite |
---|---|---|
BDES 1000 | Design Tools 1: Digital Visualization in 2D Environments | NONE |
BDES 1001 | Digital Systems and Software | NONE |
BDES 1002 | Drawing 1: Introduction to Observational Drawing | NONE |
BDES 1003 | Introduction to Digital Experience Design | NONE |
BDES 1004 | Communicating for Design |
SEMESTER 2
Code | Course Name | Prerequisite |
---|---|---|
BDES 1200 | Design Thinking | NONE |
BDES 1201 | Design Culture and Theory | NONE |
BDES 1202 | Drawing 2: Drawing Techniques in Digital Environments | BDES 1002 BDES 1000 |
BDES 1203 | Introduction to Human Computer Interaction | NONE |
LOWER Liberal Studies Elective |
SEMESTER 3
Code | Course Name | Prerequisite |
---|---|---|
BDES 2300 | Design Tools 2: Digital Visualization in 3D Environments | BDES 1000 |
BDES 2301 | Human Centered Design Lab | NONE |
BDES 2302 | Computing 1: Introduction to Interface Development | NONE |
BDES 2303 | Research in Digital Experience 1 | NONE |
LOWER Liberal Studies Elective |
SEMESTER 4
Code | Course Name | Prerequisite |
---|---|---|
BDES 2400 | Design Tools 3: Integrated Digital Visualization Studio | BDES 2300 |
BDES 2401 | Real World Project Lab | BDES 2301 |
BDES 2402 | Computing 2: Interaction and Responsive | BDES 2302 |
BDES 2403 | Research in Digital Experience 2 | BDES 2303 |
LOWER Liberal Studies Elective |
SEMESTER 5
Code | Course Name | Prerequisite |
---|---|---|
BDES 3500 | Computing 3: Data Integration and Development | BDES 2402 or BDES 2411 |
BDES 3505 | Professional Practice in Digital Experience Design | NONE |
BDES 3503 | Advanced Human Computer Interaction Methods | BDES 1203 or BDES 2412 |
BDES 3510 | Special Topic 1: Augmented Reality | NONE |
LOWER Liberal Studies Elective |
SEMESTER 6
Code | Course Name | Prerequisite |
---|---|---|
BDES3502 | Entrepreneurship for Digital Design | NONE |
BDES3600 | Design Jam | NONE |
BDES3601 | Digital Media Studies | BDES 1201 |
BDES3603 | Transmedia (Cross-Channel) | BDES 2400 and BDES 3500 |
LOWER Liberal Studies Elective |
Between semesters 6 and 7 in the spring/summer
Code | Course Name |
---|---|
GCOP 1001 | Work-Integrated Learning Co-op |
SEMESTER 7
Code | Course Name | Prerequisite |
---|---|---|
BDES 4701 | Major Project 1: Research and Conceptualization | NONE |
BDES 4702 | Trends in Digital Experience Design | BDES 3601 |
BDES 4704 | Special Topic 2: MUSH sector | NONE |
LOWER Liberal Studies Elective |
SEMESTER 8
Code | Course Name | Prerequisite |
---|---|---|
BDES 4800 | Commercialization | BDE S3602 |
BDES 4801 | Major Project 2: Development and Production | BDE S4701 |
BDES 4804 | Special Topic 3: Internet of Things | NONE |
LOWER Liberal Studies Elective |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Integrate digital experience design theories and methodologies to solve real-life problems and address societal issues.
- Explain the relationships between digital interactive experiences and products and other fields of practice and study.
- Provide human-centred and research-based solutions and design opportunities across sectors.
- Determine the usability of interactive systems to optimize the performance of a product or service.
- Incorporate key theoretical concepts of design to inform the planning, production and critique of interactive digital experiences.
- Develop applications based on trends in digital experience design.
- Incorporate relevant technological systems in the process of developing digital experiences.
- Use human-centred design principles to develop and test digital products, systems and services to enhance the aesthetic and functional experience.
- Select the appropriate tools that allow for designing, building, visualizing and programming digital interactive experiences.
- Create interactive products, systems and services using appropriate technologies, materials and manufacturing methods.
- Collaborate with and lead interdisciplinary design teams and stakeholders in the process of designing a product or service.
- Manage a design project by applying business, legal and ethical principles.
- Conceive of economically viable projects with accompanying business models.
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2023. Fees are subject to change for programs starting in Fall 2024 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first two semesters of programs starting in Fall 2024. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
† Fees for this program do not include the $500 cost of the co-op work term.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid webpages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.
Admission Requirements
Applicants are selected on the basis of their academic achievement, including the required courses, and any other selection criteria outlined below.
- Ontario Secondary School Diploma or equivalent**
- six (6) grade 12 university (U) or University/College (M) courses or equivalent with a combined average of 60 per cent or above (including English, math)
- English, grade 12 (U) with a grade or 65 per cent or higher
- Mathematics, grade 11 (U) or (M) or Grade 12 (U) with a grade of 60 per cent or higher
Please note that George Brown is committed to ensuring that applicants will succeed in their program of choice and meeting the minimum requirements does not guarantee admission to the program. Applicants may be required to have grades higher than the minimum requirements stated.
OR
**Mature Student Status (19 years of age or older and no OSSD)
- English, grade 12 (U) with a grade of 65 per cent or higher
- Mathematics, grade 11 (U) or (M) or grade 12 (U) with a grade of 60 per cent or higher
- Overall average of 65 per cent or higher in the two required courses
- post-secondary credits may be considered (certain credits only)
**There is no mature student testing in the required credits for degree programs. Mature applicants must have the English and Math credits required. Additional information on where and how to upgrade can be found on the English and Math upgrading pages.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
Special Requirements
* All academic transcripts for mature applicants, including high school, are required for submission to be considered to this degree program.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown College Online Application System.
Contact Us
Participate in an online information session or visit in person. Register for an information session or open house here.
School of Design
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
For more information about the program, you may also contact the Program Co-ordinator, Nastaran Dadashi: nastaran.dadashi@georgebrown.ca
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 or long distance 1-800-265-2002.
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour.