Concept Art for Entertainment Program (Postgraduate) (G407)
Program Description
Program Overview
Unleash your creativity with our one-year Concept Art for Entertainment graduate certificate program. This dynamic and intensive program is designed to elevate your techniques and artistic vision, transforming your written ideas into captivating visual experiences. Concept art is essential in shaping the production process of video games and films, and this program will equip you with the skills to excel in this critical role. Immerse yourself in an inspiring environment where you'll learn from industry experts and collaborate on real-world projects. Join us to turn your passion for storytelling into a vibrant career in the entertainment industry.
Full Description
Elevate your artistic skills with our Concept Art for Entertainment one-year graduate certificate program, designed to meet the growing demand for entertainment-focused concept artists and fine artists. Tailored for graduates of our Game – Art, Interaction Design and Graphic Design programs, this intensive curriculum hones your artistic and direction techniques, including concept art production and visual conceptualization.
You'll immerse yourself in production processes, art styles and drawing techniques using stories, character profiles and design documentation. Throughout the program, you'll develop a personal portfolio and gain hands-on experience designing and directing art production for games and films. This comprehensive training prepares you for a successful career in the industry or even launching your own business. Join us to transform your passion for visual storytelling into a thriving career in the entertainment industry.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 3.
Career & Postgraduate Study Opportunities
Industry
Concept art is an intense field that is highly competitive yet exceptionally rewarding. As the television and film industries shift in response to changing trends, such as online access to traditionally aired content, the industry supplements its series and films with online and interactive content, which allows more opportunities and exposure.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
Required Courses
Semester 1
Code | Course Name |
---|---|
CART 1001 | Visual Style and Presentation I |
CART 1002 | Digital Painting I |
CART 1003 | Surfaces and Materials I |
CART 1004 | Character Design I |
CART 1005 | Environment Design I |
CART 1006 | Production Process I |
CART 1007 | Production Project I |
Semester 2
Code | Course Name |
---|---|
CART 1011 | Visual Style and Presentation II |
CART 1012 | Digital Painting II |
CART 1013 | Surfaces and Materials II |
CART 1014 | Character Design II |
CART 1015 | Environment Design II |
CART 1016 | Production Process II |
CART 1017 | Production Project II |
Semester 3
Code | Course Name |
---|---|
CART 2010 | Studio Entrepreneurship |
CART 2020 | Experiential Thesis |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Propose artistic solutions to abstract design challenges according to project requirements and constraints.
- Produce conceptualized art in a format that meets the needs of identified audiences and clients.
- Select appropriate tools and software for the creation of conceptualized artwork.
- Produce a portfolio showcasing a combination of diverse artistic styles that reflect conceptualized art standards.
- Plan and create conceptualized artwork for digital media.
- Apply effective entrepreneurial and business practices and project management skills to the profession of independent and/or company conceptual artist.
- Contribute to and lead multidisciplinary project teams to complete complex projects.
- Select appropriate marketable concept art for public release.
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total tuition, materials (non-refundable), student service and ancillary fees for the three semesters of programs starting in Fall 2024. Fees are subject to change for programs starting in Fall 2025 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first three semesters of programs starting in Fall 2025. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid web pages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.
Admission Requirements
- Bachelor of Fine Arts; or diploma/advanced diploma in game, graphics or arts field
- online interview*
- resumé*
- portfolio* (digital portfolio accepted)
- applicant questionnaire*
*Qualified applicants will be invited to complete the application questionnaire and submit a portfolio and resumé electronically. Details on these supplementary requirements will be communicated at a later date to qualified applicants, as part of the review process. Qualified applicants may also be invited for an interview.
English Language Proficiency
Applicants with international transcripts who do not provide English proficiency test results must test at the college level in the George Brown College English assessment to be considered for admission.
Please visit English Proficiency for more details.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown College Online Application System.
Contact Us
School of Design
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
Game Development Program Co-ordinator: Jean-Paul Amore, ext. 3427 or jamore@georgebrown.ca.
The School of Design is located at both 230 Richmond St. E. and 341 King St. E., Toronto, Ontario, Canada, M5A 1L1.
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 or long distance 1-800-265-2002.
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour.
Concept Art for Entertainment Program (Postgraduate) (G407)
Program Description
Program Overview
Concept art is critical in conceptualizing and driving the production process of video games and film. In this rigorous one-year Concept Art for Entertainment graduate certificate program, you'll expand your techniques and creativity, transforming your written ideas into visual experiences.
Full Description
The Concept Art for Entertainment one-year graduate certificate program will train you to meet the industry demand for entertainment-focused concept artists and fine artists. We've designed this program to provide specialized skills for graduates of our Game - Art, Interaction Design and Graphic Design programs. A core part of the intensive curriculum is the development of artistic and direction techniques you'll need to succeed in the industry, including concept art production and visual conceptualization.
Using stories, character profiles, and design documentation, you'll learn production processes, art styles, and drawing techniques. During the program, you'll assemble a personal portfolio, while designing and directing art production for games and film. Getting this experience will prepare you for entering the workforce or starting your own business.
Your Field Education Options
Students with approved portfolios are eligible for non-mandatory external field placements in semester 3.
Career & Postgraduate Study Opportunities
Industry
Concept art is an intense field that is highly competitive yet exceptionally rewarding. As the television and film industries shift in response to changing trends such as online access to traditionally aired content, the industry supplements its series and films with online and interactive content, which allows more opportunities and exposure.
Alumni Impact
We are immensely proud of the contributions of our alumni in Toronto and around the globe.
From Michelin-starred restaurants to major construction, entertainment, community and financial organizations, our graduates are truly making an impact across a range of industries.
Latest alumni stories
Courses
Required Courses
SEMESTER 1
Code | Course Name | Prerequisite |
---|---|---|
CART 1001 | Visual Style and Presentation I | |
CART 1002 | Digital Painting I | |
CART 1003 | Surfaces and Materials I | |
CART 1004 | Character Design I | |
CART 1005 | Environment Design I | |
CART 1006 | Production Process I | |
CART 1007 | Production Project I |
SEMESTER 2
Code | Course Name | Prerequisite |
---|---|---|
CART 1011 | Visual Style and Presentation II | CART 1001 |
CART 1012 | Digital Painting II | CART 1002 |
CART 1013 | Surfaces and Materials II | CART 1003 |
CART 1014 | Character Design II | CART 1004 |
CART 1015 | Environment Design II | CART 1005 |
CART 1016 | Production Process II | CART 1006 |
CART 1017 | Production Project II | CART 1007 |
SEMESTER 3
Code | Course Name | Prerequisite |
---|---|---|
CART 2010 | Studio Entrepreneurship | |
CART 2020 | Experiential Thesis |
Program Learning Outcomes
The graduate demonstrates the ability to:
- Propose artistic solutions to abstract design challenges according to project requirements and constraints.
- Produce conceptualized art in a format that meets the needs of identified audiences and clients.
- Select appropriate tools and software for the creation of conceptualized artwork.
- Produce a portfolio showcasing a combination of diverse artistic styles that reflect conceptualized art standards.
- Plan and create conceptualized artwork for digital media.
- Apply effective entrepreneurial and business practices and project management skills to the profession of independent and/or company conceptual artist.
- Contribute to and lead multidisciplinary project teams to complete complex projects.
- Select appropriate marketable concept art for public release.
Tuition & Fees
Domestic Tuition
International Tuition
Additional Costs
* Amounts listed are the estimated total of tuition, materials (non-refundable), student service and ancillary fees for the three semesters of programs starting in Fall 2023. Fees are subject to change for programs starting in Fall 2024 and at later dates. This fee does not include books, which are to be purchased by the student separately.
** Amounts listed are the estimated total of tuition, materials, student service and ancillary fees for the first three semesters of programs starting in Fall 2024. Tuition fees are subject to board approval. Material, student service and ancillary fees are estimated based on prior years. All fees are subject to change without notice. This fee does not include books, which are to be purchased by the student separately.
International students: Visit the International Fees and Related Costs page for more information.
International Students
Visit the International Fees and Related Costs page for more information.
Financial Assistance
Each year we award over $2 million dollars in scholarships, awards and bursaries to first-year students. Check out our financial aid webpages for ways to pay for college and the full list of available scholarships, awards and bursaries.
This program is approved for OSAP funding, provided the applicant meets OSAP eligibility criteria.
Disclaimer: The information contained in this website is subject to change without notice. It should not be viewed as a representation, offer or warranty. Students are responsible for verifying George Brown College fee requirements.
Admission Requirements
- Bachelor of Fine Arts; or diploma/advanced diploma in game, graphics or arts field
- online interview*
- resumé*
- portfolio* (digital portfolio accepted)
- applicant questionnaire*
*Qualified applicants will be invited to complete the application questionnaire and submit a portfolio and resumé electronically. Details on these supplementary requirements will be communicated at a later date to qualified applicants, as part of the review process. Qualified applicants may also be invited for an interview.
English Language Proficiency
Applicants with international transcripts who do not provide English proficiency test results must test at the college level in the George Brown College English assessment to be considered for admission.
Please visit English Proficiency for more details.
Course Exemptions
College or university credits may qualify you for course exemptions. Please visit the Transfer Guide for more information.
International Students
Visit the International Admissions page for more information regarding country specific admission requirements.
How to Apply
Domestic students should apply through Ontario Colleges.
International Students
Visit the How to Apply page for more information on how and when to apply.
International students should apply through the George Brown College Online Application System.
Contact Us
School of Design
Phone: 416-415-5000, ext. 3129
Email: game@georgebrown.ca
Game Development Program Co-ordinator: Jean-Paul Amore, ext. 3427 or jamore@georgebrown.ca.
The School of Design is located at both 230 Richmond St. E. and 341 King St. E., Toronto, Ontario, Canada, M5A 1L1.
For more information about George Brown College, you may also call the Contact Centre at 416-415-2000 or long distance 1-800-265-2002.
Contact one of our international recruitment representatives specializing by country of origin by either booking a virtual meeting or submitting an inquiry. For more information visit the International Contact Us page
Visit Our Campus
This program is part of our School of Design, located at our Waterfront Campus, at 3 Lower Jarvis St., Toronto, Ontario, Canada.
School of Design Building
The School of Design resides in a new 103,000-square-foot facility in the Daniels Waterfront – City of the Arts development. This state-of-the-art building supports academic programs and industry projects with features such as:
- virtual and augmented reality lab
- usability and testing lab
- Future Ways of Living lab
- peer tutor lab
- digital sandbox
- incubators
- prototyping and workshop spaces
- design and innovation showcase spaces
Come and have your questions answered, learn about the program content and career options, meet your friendly professors and staff and experience what it is like to be in a George Brown College classroom at one of our information sessions. You can also book a campus tour.